Fat Mogul vs. Disney Infinity

imagesAfter hemming and hawing for the past year or however long it’s been since they released the first version of Disney Infinity, my wife and I (well, you know, Santa), got my daughter Disney Infinity 2.0 for Christmas. Guess who happened to have gotten the most entertainment out of it thus far.

Alright, so we’ve already established that I’ve got a bit of a thing for Disney (specifically the theme parks), meaning that although I knew this game was basically a MineCraft for Disney-obsessed children in order to sell tons of accessories, I’ve been quite eager to get my hands on it.  I mean, well, actually I’ve been confused about whether I’ve been eager or not.

I never had any interest in Skylanders (a similar-style game that Disney ripped off in order to make Infinity) or anything.  I’ve been in MineCraft and just haven’t been able to figure out why I’m supposed to care in there.  But still, something about this game kind of spoke to me.  Possibly the simple idea that I can have Donald Duck stand toe to toe with Spider-man? I really can’t say.

What I can say is that I got the opportunity to get my hands on the game and finally get some real time in…although not nearly enough, and I would have rather been playing Arkham Origins (one of the new games I got for Christmas), and I’ve come to one initial conclusion:  This game is huge!

I mean, I’ve gotten a couple hours in on it already, played through a bit of the Avengers playset (or whatever it’s called) which is basically a few missions set in the Avengers universe.  I’ve gone out and downloaded a few community toy boxes and looked around in them, and even done a bit of toying with the build-your-own toy boxes, last night involved a great deal of destroying a town with my daughter, while also building way too much junk and causing the game to tell us that we just couldn’t build anymore until we got rid of what we already had (mostly my daughters fault…I promise).

But I’m still pretty sure I haven’t really scratched the surface of what’s available for us out of the box…and that, of course, doesn’t really include all the junk you can buy.  Actually, I know I haven’t even tried a couple of things that came with the starter pack, as I haven’t taken the time to load up either of the other two play sets that come with it.

So, it’s a huge game, but the real question is…is it worth it?

Well, as an adult, I’m still not entirely certain.  I mean, there’s a ton of stuff available to play with, and there’s some fun to be had.  I’m not much for designing things, so the toy box aspect (which is a pretty core part of the thing) really doesn’t speak much to me.  So far the exploration of the game itself has been enough to keep me interested, and it’s been rather fun to play with my daughter, if not for the simple fact that there is no shortage of ways to annoy her and surprise her with new items.  As a lover of the theme parks, there’s definitely a ton of little things you can do to remind you of them, but, you know, the enjoyment of that is rather limited.  I did find a toy box someone had built which included an amusing version of Space Mountain…once again showing that exploration can be a key part of the fun here.  But for me, I’m guessing that most of the enjoyment of the game will merely be playing with my daughter, as opposed to solo play as a grown up…time will tell, I suppose.

But with my daughter (as well as a small part with my son), the game seems to be quite different.  Although she bored quite easily with the mission-based content, the open world design features seem to keep her entertained for as long as you’ll allow it.  So far her building has been little more than seeing how many toy Elsa’s she can put on the screen before the whole thing craps out, but she had a lot of fun carrying around the little toys while playing as Elsa.  And, actually, the exploration of what all is there seems to have played quite largely into her enjoyment of the game as well, although her version of exploration is quite a bit different than mine.

Which is where I think this game really shines, even if I’m still on the fence as to whether it was really worth the purchase (well, I mean, her excitement over receiving the game probably made it worth the purchase itself, but, you know, more frugally thinking than being a dad who likes to make his kids overly happy).  The way this game is set up allows for two people to play together, which doing altogether completely different things.  Exploration is a huge part of it, at least in the early stages while figuring out how to do things, and you get rewarded quite frequently with exploration, even if it’s just getting to see little toy characters plummet to their doom only to be saved by adorable little parachutes.  Me and my daughter can play simultaneously, while doing completely different things, and both still have a pretty good time (so far).

The real question, in my mind, is how well the game holds up after you’ve actually tried out all it has available…My guess is that everyone will find something they enjoy, something that they could enjoy even more if they got even more accessories…and that each person would need different accessories to enjoy what they want to enjoy more of 🙂

All the same, it’s a fun little way for my daughter to increase her video game skills, which I’ve already seen get quite better just over the little bit of playing she’s done since we got the game.

Now if the boy figures out how much fun he can have destroying cities, I’m guessing he’ll suddenly become a video game expert!

Have fun out there!

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